BlastPad must allow users to develop and play games created using the Blockly code editor.
BlastPad must be easily navigable for children.
All pages should lack unnecessary visual clutter and contain only a few distinct intractable elements.
Any text displayed on the BlastPad, including documentation, UI elements, alerts and errors, should be interpretable by a child, age 5 at the youngest.
The device contains a built-in Blockly code editor that is accessible from the Home Page.
The home page must contain a large, prominent button to navigate to the code editor.
Ability to create a new game or edit an existing game.
Ability to save game projects.
Ability to run a game from the editor and return to it when the game is exited.
Ability to configure a game’s title, icon, author, and version.
Blocks that generate PyGame-0 code must be available in the editor.
Comment blocks must be available in the editor so that users can describe their program and leave notes.
The block editor must contain a link to built-in documentation for blocks
The code editor must be accessible from a laptop via a local network connection.
The Code Editor contains an “upload to classroom button.
Users must be able to select which classroom to upload their game to from a drop-down.
The Home Screen contains a “view classrooms” button.
Users must be able to select a classroom from a list of classrooms they have joined.
Users must be able to browse games that other users have shared with the classroom and download them.
Blockly Code Editor must feature tool for designing sprites and the game icon
Device must be capable of loading and running games.
Users must be able to start games from either the code editor or Home Screen and return to their original view when the game ends.
Debug information must be visible in the code editor should the game encounter a fatal error.
Games must take up the entire focus of the BlastPad while they are running.
Each BlastPad device must support a basic username and password authentication system.
Users must be able to set a username and password on their BlastPad.
Teachers and parents must be able to bypass authentication with a master password.
Accepts input from a keyboard and mouse.
Users must be able to use a keyboard and mouse to navigate BlastPad’s Home Screen and block editor.
Home screen must appear when the system starts.
Displays a horizontally scrolling gallery of the user’s saved games.
Contains a button that opens the code editor.
Contains a gear icon to open system configuration.
System settings must be accessible from the home page with a gear icon.
Users must be able to configure WiFi and volume.
BlastPad games must be able to upload to a public database.
Users must be able to upload their games to a web server that hosts them for other users to download.
BlastPad games must be uploadable to a private group.
Users must be able to upload their games to a web server that hosts them for other users to download.
The web server must allow teachers and parents to create classroom groups for students to upload their games to.
Teachers and parents must be able to approve the upload of games before they are visible.
Users must be able to join multiple classrooms from their BlastPad and download games from them.
Teachers and parents must be able to restrict download functionality on a BlastPad with a PIN or Password.
Gallery must be accessible from the home page to display information about the game projects.
The user must see the title, icon, version, file size, author and playtime associated with a game.
Users must be able to select an item from the gallery to launch a game.
Contains built-in documentation.
Users must be able to read information about blocks available in the code editor, such as recommended usage, expected parameters, and examples of proper use.
Supports a variety of sensors for use in games.
Users must be able to use data from a light sensor, accelerometer, temperature sensor, and microphone in their games.
The block editor must contain blocks that read from sensors.
Games must make explicit which sensors they rely on